The Elder Scrolls: Blades

Timeline: 2017 to 2021

Platform: Mobile (iOS and Android), Nintendo Switch

The Game: from the award-winning creators of Skyrim, comes The Elder Scrolls: Blades – a classic dungeon crawler reimagined. The Blades, the Empire’s top agents, are forced into exile. On the run, you return to your hometown to find it destroyed.

My Contributions

The "Elder Scrolls in your pocket" experience, this game pushed the bar in terms of quality and production values compared of nearly any other free-to-play mobile game at the time. It monetized in a similar fashion to other mobile action RPGs, and earned a fan base around its compelling PvP mode. 

BI / Data ScienceProduct & ProductionData & Engineering
  • Data analysis: working primarily with Databricks notebooks, my work was to help game designers balance items and analyze the metagame in PvE and PvP modes, as well as help product managers to find insights from sales of bundle packs and promotions.
  • Used Spark SQL, Python, Pandas, Statsmodel;
  • Data science: running Machine Learning and dimensionality reduction models to evaluate the metagame around selection of skills and legendary items;
  • Design of data tracking: My experience with data analysis, game design and the limitations of our internal BI database provided me a good perspective to lead the design and documentation of every tracking event in the game;
  • Data visualization and ad-hoc reports using Seaborn, MatPlotLib and Tableau;
  • Data engineering: working with other engineers to build a single Databricks pipeline with which all player and product data would be ingested into Parquet files and Delta tables;
  • Coded a library of Python functions to facilitate common data transformations, wrangling and enrichment.

Media

 

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