Rival Knights

Timeline: 2014

Platform: Mobile (iOS and Android)

The Game: A unique yet straightforward game of medieval jousting, using systems and mechanics from the first CSR Racing game with a very different aesthetics. I was assigned to this project when it was already on Beta stage. 

My Contributions:

  • Balanced an economy that managed to peak at #33 at USA's iOS Top Grossing chart.
  • Programmed an economy simulator in C# in order to project the cashflow and inflation of different player behaviors.
  • Game economy design and balancing: I've set the parameters for the economy, resource workflows and soft-currency prices;
  • Programmed an economic simulator in C#, which projected the resource utilization and progression of 3 different player personas across a full year of sessions.