Rival Knights

Timeline: 2014
Platform: Mobile (iOS and Android)
The Game: A unique yet straightforward game of medieval jousting, using systems and mechanics from the first CSR Racing game with a very different aesthetics. I was assigned to this project when it was already on Beta stage.
My Contributions:
- Balanced an economy that managed to peak at #33 at USA's iOS Top Grossing chart.
- Programmed an economy simulator in C# in order to project the cashflow and inflation of different player behaviors.
- Game economy design and balancing: I've set the parameters for the economy, resource workflows and soft-currency prices;
- Programmed an economic simulator in C#, which projected the resource utilization and progression of 3 different player personas across a full year of sessions.