Maggie

Timeline: 2006

Platforms: PC Windows and feature phones (J2ME, BREW)

The Project: Maggie was a proposal for a PC and feature-phone game back in 2007. In an era before smartphones, controlling games with the numeric keypad was very clunky and the idea was to have an adventure/puzzle game that the player could use a single button to control the charge and motion of a magnetic particle across a magnetic labyrinth.

The proposal was third place in a list to receive a sponsorship from the Brazilian Department of Culture but didn't quite get there. While we did built a small prototype anyway, the game never reached a commercial release or a cell phone version.

My Contributions:

  • Game design (full GDD in Portuguese below)
  • Project management

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