The Game: The gold standard for open-world action-adventure series is back, in the fascinating city of New Orleans. With hundreds of vehicles, an outrageous arsenal, and complete freedom to roam this vast city, you have all the tools to become a criminal legend. Biker gangs, crooked cops and even Voodoo priests prowl these streets and hide in the bayou. And you? You’re the least common criminal of all! Become a man on a mission to claim the Big Easy as your own criminal capital… by any means necessary.
My Contributions
Sequel to Gangstar Vegas and the latest installment of the Gangstar franchise, I joined the game during its Vertical Slice development phase and stayed until Alpha. However, I left the company before I had the opportunity to see it live and in player's hands.
Design & UX
Product & Production
Data & Engineering
Design of Events: the game supported a wide range of special events and weekend activities. I helped designed and model the tooling for these events, empowering product managers and live ops managers to do a lot to keep the game alive.
Designed Live Ops systems that enable updates and A/B tests in all game data and game balancing in real-time, without client updates.
Developed time-limited Events and Seasonal systems with other designers, game programmers and server engineers, with the goal of being data-driven and live-operable
Planned Data Tracking systems, from the planning of individual tracking events to the concept of default dashboards that could help designers get insights out of data.
My experience with data analysis, game design and the limitations of our internal BI database provided me a good perspective to lead engineers on coding the tracking.
Python toolchain to help model and synchronize data for live ops systems, coding dozens of functions that facilitated synchronizing facts in the game engine with parameters in the live ops tooling.