Gangstar New Orleans

Timeline: 2016

Platform: Mobile (iOS and Android)

The Game: sequel to Gangstar Vegas and the latest installment of the Gangstar franchise, I joined the game during its Vertical Slice development phase and stayed until Alpha. However, I left the company before I had the opportunity to see it live and in player's hands.

My Contributions:

  • Designed Live Ops systems that enable updates and A/B tests in all game data and game balancing in real-time, without client updates.
  • Planned Data Tracking systems, from the planning of individual tracking events to the concept of default dashboards that could help designers get insights out of data.
  • Developed time-limited Events and Seasonal systems with other designers, game programmers and server engineers, with the goal to keep the game fresh every week with new and interesting activities for the players.Design of Live Ops systems: I worked closely with other game designers, engineers and developers of Gameloft's internal live ops tools, to bring together our systems in a way most of the game was data-driven and live-operable.
  • Design of Data Tracking: My experience with data analysis, game design and the limitations of our internal BI database provided me a good perspective to lead the design and documentation of every tracking event in the game.
  • Design of Events: the game supported a wide range of special events and weekend activities. I helped designed and model the tooling for these events, empowering product managers and live ops managers to do a lot to keep the game alive.
  • Python toolchain to help model and synchronize data for live ops systems, coding dozens of functions that facilitated synchronizing facts in the game engine with parameters in the live ops tooling.

Related posts