
Dungeon Hunter 4
Timeline: 2013 to 2014
Platform: Mobile (iOS and Android)
The Game: Venture forth into the most immersive, accomplished, and addictive chapter of the acclaimed action RPG saga! The Demons, a race thought to have been extinguished eons ago, have returned. You awaken from what seemed like a nightmare to find your kingdom, Valenthia, decimated. Unharmed from the battle, you are mysteriously gifted with tremendous new power and skills. You could be your people’s only remaining hope…
My Contributions
A well-known franchise in the action mobile RPG genre, I joined this game several months after launch, when the team was planning and executing bi-monthly updates and Live Ops. Like Gangstar Vegas, this game was also launched as a premium, pay-to-download product, but its underlaying loot-based and stats-based economy was more conducive to move the business model to free-to-play. I helped create and balance new features as the game got regular updates for over two years.
| Design & UX | Product & Production | Data & Engineering |
|---|---|---|
|
|
|





