Dungeon Hunter 4

Timeline: 2013 to 2014

Platform: Mobile (iOS and Android)

The Game: A well-known franchise in the action mobile RPG genre, I joined this game several months after launch, when the team was planning and executing bi-monthly updates and Live Ops. Like Gangstar Vegas, this game was also launched as a premium, pay-to-download product, but its underlaying loot-based and stats-based economy was more conducive to move the business model to free-to-play.

I helped create and balance new features as the game got regular updates for over two years.

My Contributions:

  • Developed an innovative method to quickly balance a Lottery with hundreds of unique items from their intended individual value in dollars.
  • Programmed Python code to extract information directly from the game database into economy spreadsheets.
  • Designer new systems for time-limited Events, revamped Crafting and Lottery that were implemented in updates, improving IAP revenue per paying user by up to 58% and ARPU by up to 54%;Game economy design of new features, such as legendary chests;
  • Game economy balancing, modeling progression curves of new features and re-modeling old ones, such as the reward curve of two game modes;
  • Major spreadsheet and control model re-works in Excel.
  • Data analysis: as I needed data about specific interactions of our players, cohorted by progression milestones such as XP level, I leaned in my past experience with programming and databases to query and extract insights from our BI database. Used Python with Pandas, Statsmodel and Sublime Text.