Designing & Balancing Free-to-Play Economies

I've been running a 15-week course on Game Business for students of Champlain since 2020. The goal of this course is to help aspiring game developers to acquire a business-centric way to see the games industry, game designing for audiences and markets, and creating games that can sell, grow a studio and thrive.

This class is about designing game economies and balancing systems for a very long progression and depth, to continuously sink time and resources. This content was last updated in 2023.

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