A presentation on Machine Learning applied to Game Design

In November 2018 I gave a presentation at MIGS 2018 about ideas and ways to apply Machine Learning algorithms to help game designers fine-tune their games and improve the user experience. Here’s the slide deck for that presentation. The room was packed, so there was a lot of interest on this subject! 🙂 Cheers, Download the PPTX Continue reading A presentation on Machine Learning applied to Game Design