Book chapter on Game Architecture & Design (in Portuguese)

In 2004 I was one of the co-authors of a book in Portuguese called Development of 3D Games and Applications in Virtual Reality ("Desenvolvimento de Jogos 3D e Aplicações em Realidade Virtual"). I co-wrote the chapter on Game Architecture & Design, or how to transfer ideas of mechanics into object-oriented code.

This was my very first public work around game development, before my first company Interama, and before I launched any games professionally. To be honest it's not a particularly good piece of technical design lol :) But it did taught me a lot about game architecture (and about writing for a book publisher!)