Blooming Daisies

Timeline: 2008 to 2011

Platforms: PC Windows and Mac

The Game: Start today your own park! Blooming Daisies is a game of urban parks management. Daisy is a recognized botanist who all of a sudden inherits the botanical garden of her grandfather. Now she needs your help to turn this garden into a major life quality beacon for the city around!

My Contributions

This is a time-management game about growing and caring for your own botanical garden. While I didn't participate as a developer, I helped arrange funding and, as a product owner, reviewed and QA'ed the game in SCRUM cycles.

Design & UXProduct & ProductionEngineering
  • Game design proposal for a Facebook/Social version of the game (below);
  • High-level game design for the core PC title (inspired by the game Alice Greenfingers.)
  • Business development and publishing partnerships;
  • Website for the game and Advertising;
  • Funding deal;
  • Product review in Scrum iterations (Sprint builds)
  • Additional QA
The game and its tools were developed in C++ with PlayFirst's Playground SDK.

Media

Game Design for a Social version

Back in 2009, the video games industry was at peak interest about Social games. This is when Zynga was skyrocketing to the top and Facebook games like Farmville were all the rage within games business. I wrote this GDD to find a publisher and funding to launch a second version of Blooming Daisies as an online version for social networks.

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