
Blood & Glory 2: Legend
Timeline: 2012
Platform: Mobile (iOS and Android)
The Game: the highly anticipated sequel to the AAA blockbuster smash-hit Blood & Glory! Return to the arena and bask in the blood-hungry cheers of the crowd as you fight to become a LEGEND! Equip lethal weapons and epic armor in your quest to achieve blood-soaked victory over the Emperor himself!
My Contributions
A sequel to the first Blood & Glory, launched less than a year later, this game didn't reach the same heights of the first title - partially because we didn't have the same timing with a great new Apple device - but it was nonetheless a profitable endeavor with a smaller team and a more lean pipeline, it reached #3 Top Downloads, it was a hit at App Store and one of the best-looking games of iOS in 2012. And back in those days, one of the most successful games ever developed in Brazil!
The core mechanics remained the same with few improvements, but we upped the graphical bar with new shaders and production values with new assets and a storyline via comics-like panels. Progression mechanics were substantially improved with the addition of a map and better character leveling.
| Design & UX | Product & Production | Engineering |
|---|---|---|
|
| The game is developed in Unity 3D and C# from the codebase of the first game, but greatly improving VFX and OpenGL ES shader performance. |












