A presentation on Machine Learning applied to Game Design

In November 2018 I gave a presentation at MIGS 2018 about ideas and ways to apply Machine Learning algorithms to help game designers fine-tune their games and improve the user experience.

Here’s the slide deck for that presentation. The room was packed, so there was a lot of interest on this subject! 🙂


Loader Loading...
EAD Logo Taking too long?

Reload Reload document
| Open Open in new tab

Download [6.28 MB]

Download the PPTX

Leave a Reply

Your email address will not be published. Required fields are marked *

I accept that my given data and my IP address is sent to a server in the USA only for the purpose of spam prevention through the Akismet program.More information on Akismet and GDPR.

This site uses Akismet to reduce spam. Learn how your comment data is processed.