A presentation on Machine Learning applied to Game Design

In November 2018 I gave a presentation at MIGS 2018 about ideas and ways to apply Machine Learning algorithms to help game designers fine-tune their games and improve the user experience.

Here’s the slide deck for that presentation. The room was packed, so there was a lot of interest on this subject! 🙂

Cheers,

Download the PPTX

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.