Recommended Readings

 

21st Century Game Design

21st Century Game Design

This is a great game design book. Unlike other game design books like Rules of Play, this one is completely market-oriented, analyzing data from field research and combining with psychology patterns of behavior to provide a very interesting framework to design a game for a target audience.

 


 

10 Faces of Innovation

The Ten Faces of Innovation

This is a book about people – the fundamental force behind market innovations. Through in-loco experience, Tom Kelley has divided the kind of attitude necessary for an innovative environment into 10 archetypes that every company should have among ts staff.

 


 

Agile Software Development with Scrum

Agile Software Development with Scrum

This book explains in a very fast and simple way the methods of Agile and SCRUM project management. There are other good Agile / SCRUM books out there, but if you want to a fast introduction and a book simple enough for other non-Scrum Master members of the team, this is the one.

2 Responses to “Recommended Readings”

  1. Bernardo Medeiros says:

    You forgot Rules of Play.

  2. Tex Pine says:

    No, I didn’t. Rules of Play is good but too much game-designer-centric. 21st Century Game Design is market-centric, which is what really matters to keep a game company healthy.

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