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	<title>Comments on: Non-combat MMO?</title>
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	<link>http://texpine.com/2008/01/13/non-combat-mmo/</link>
	<description>Dedicated Game Producer</description>
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		<title>By: Ladyk</title>
		<link>http://texpine.com/2008/01/13/non-combat-mmo/#comment-946</link>
		<dc:creator>Ladyk</dc:creator>
		<pubDate>Sun, 23 May 2010 16:56:01 +0000</pubDate>
		<guid isPermaLink="false">http://texpine.com/2007/04/01/non-combat-mmo/#comment-946</guid>
		<description>I have been looking for a game which does not evolve fighting, i was watching someone play red dead redemtion on the xbox and thought the graphics where amazing and got speaking to a mate about what game we would want to play. i used to play WoW but the fighting part for me was too boreing, I like playing sims but i found it limited. Something between Wow/Sims/Secondlife with the graphics you find on xbox 360 would be perfect. Being able to explore worlds and interact without having to kill would be great... why hasnt anyone designed something like this !!</description>
		<content:encoded><![CDATA[<p>I have been looking for a game which does not evolve fighting, i was watching someone play red dead redemtion on the xbox and thought the graphics where amazing and got speaking to a mate about what game we would want to play. i used to play WoW but the fighting part for me was too boreing, I like playing sims but i found it limited. Something between Wow/Sims/Secondlife with the graphics you find on xbox 360 would be perfect. Being able to explore worlds and interact without having to kill would be great&#8230; why hasnt anyone designed something like this !!</p>
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		<title>By: Alex : D</title>
		<link>http://texpine.com/2008/01/13/non-combat-mmo/#comment-871</link>
		<dc:creator>Alex : D</dc:creator>
		<pubDate>Mon, 22 Mar 2010 10:18:54 +0000</pubDate>
		<guid isPermaLink="false">http://texpine.com/2007/04/01/non-combat-mmo/#comment-871</guid>
		<description>Hi all I was just reading up on this and I see that there are really not too many games that could be classified as &#039;non-combat&#039; MMORPG&#039;s. Anyway I was really hoping I could find one but now that I think about it I think total non combat games would be like playing a total combat game for us as it would be for those who enjoy the combat aspect, if that makes sense. I played runescape for a really long time, I never really got very good but I really enjoyed it. My two favorite parts of the game were going into the wilderness to attack other players and merchanting stock to make money.

 So really what I am looking for is a mix of both. I am actually in year 11 this year and have started planning a game that uses ideas from other games to create an economically centered game that has many options to use combat but is not required. 

Unfortunately I don&#039;t really have the commitment to make it hehe but am hoping I can really start getting some practice in game making with some of the basic free tools out there. Well I have just been rambling on but I am hoping someone has found a cool game since December 6, 2009 at 3:15 when the last person posted and can give it too me.</description>
		<content:encoded><![CDATA[<p>Hi all I was just reading up on this and I see that there are really not too many games that could be classified as &#8216;non-combat&#8217; MMORPG&#8217;s. Anyway I was really hoping I could find one but now that I think about it I think total non combat games would be like playing a total combat game for us as it would be for those who enjoy the combat aspect, if that makes sense. I played runescape for a really long time, I never really got very good but I really enjoyed it. My two favorite parts of the game were going into the wilderness to attack other players and merchanting stock to make money.</p>
<p> So really what I am looking for is a mix of both. I am actually in year 11 this year and have started planning a game that uses ideas from other games to create an economically centered game that has many options to use combat but is not required. </p>
<p>Unfortunately I don&#8217;t really have the commitment to make it hehe but am hoping I can really start getting some practice in game making with some of the basic free tools out there. Well I have just been rambling on but I am hoping someone has found a cool game since December 6, 2009 at 3:15 when the last person posted and can give it too me.</p>
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		<title>By: Jonathon G</title>
		<link>http://texpine.com/2008/01/13/non-combat-mmo/#comment-718</link>
		<dc:creator>Jonathon G</dc:creator>
		<pubDate>Sun, 06 Dec 2009 06:15:18 +0000</pubDate>
		<guid isPermaLink="false">http://texpine.com/2007/04/01/non-combat-mmo/#comment-718</guid>
		<description>I played WurmOnline for about 9 months and dedicated a large amount of time to it, it&#039;s definately worth playing - but we really need games in general to be based around their &quot;World&quot; not around their &quot;Combat system&quot;. I don&#039;t mind combat in games, violent or not. The absurdity of being akwardly Human and portraying non-perfect worlds is part of what develops engrossing games. Games, especially MMOs that rely so heavily on communal interactions need more depth than childlike gameplay dynamics dressed in the latest designer human-computer-interface.</description>
		<content:encoded><![CDATA[<p>I played WurmOnline for about 9 months and dedicated a large amount of time to it, it&#8217;s definately worth playing &#8211; but we really need games in general to be based around their &#8220;World&#8221; not around their &#8220;Combat system&#8221;. I don&#8217;t mind combat in games, violent or not. The absurdity of being akwardly Human and portraying non-perfect worlds is part of what develops engrossing games. Games, especially MMOs that rely so heavily on communal interactions need more depth than childlike gameplay dynamics dressed in the latest designer human-computer-interface.</p>
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		<title>By: TheDoer</title>
		<link>http://texpine.com/2008/01/13/non-combat-mmo/#comment-549</link>
		<dc:creator>TheDoer</dc:creator>
		<pubDate>Sat, 18 Jul 2009 11:39:57 +0000</pubDate>
		<guid isPermaLink="false">http://texpine.com/2007/04/01/non-combat-mmo/#comment-549</guid>
		<description>You guys should try WurmOnline. It&#039;s a world where fighting is just optional. You just work on your environment as much as you like, then just sit back and admire your handiwork.</description>
		<content:encoded><![CDATA[<p>You guys should try WurmOnline. It&#8217;s a world where fighting is just optional. You just work on your environment as much as you like, then just sit back and admire your handiwork.</p>
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		<title>By: Nefele</title>
		<link>http://texpine.com/2008/01/13/non-combat-mmo/#comment-360</link>
		<dc:creator>Nefele</dc:creator>
		<pubDate>Thu, 23 Apr 2009 11:41:55 +0000</pubDate>
		<guid isPermaLink="false">http://texpine.com/2007/04/01/non-combat-mmo/#comment-360</guid>
		<description>I agree with all.. Today there is no MMO genre variety. Just MMORPG Hack n Slash. After all these years with the Internet evolution, one would expect that new genres on MMO gaming would appear. But things seem stuck, no new ideas. Or is it that companies dont want to invest in a new idea that has a chance of proving a failure and walk on the safe side?

Its disappointing to see that even the new games that are developed are based on leveling a character by killing a bunch of mobs.

If there was a survey though, I think too many people would be eager to see something different.

Myself loves MMO gaming as it gives you a chance to evolve your avatar in a virtual world. But unfortunately I can find no game to reflect me as it seems companies/people feel the only way they would like to evolve themselves virtually is by being powerful creatures that can kil, kill, kill..</description>
		<content:encoded><![CDATA[<p>I agree with all.. Today there is no MMO genre variety. Just MMORPG Hack n Slash. After all these years with the Internet evolution, one would expect that new genres on MMO gaming would appear. But things seem stuck, no new ideas. Or is it that companies dont want to invest in a new idea that has a chance of proving a failure and walk on the safe side?</p>
<p>Its disappointing to see that even the new games that are developed are based on leveling a character by killing a bunch of mobs.</p>
<p>If there was a survey though, I think too many people would be eager to see something different.</p>
<p>Myself loves MMO gaming as it gives you a chance to evolve your avatar in a virtual world. But unfortunately I can find no game to reflect me as it seems companies/people feel the only way they would like to evolve themselves virtually is by being powerful creatures that can kil, kill, kill..</p>
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		<title>By: Jonathon G</title>
		<link>http://texpine.com/2008/01/13/non-combat-mmo/#comment-235</link>
		<dc:creator>Jonathon G</dc:creator>
		<pubDate>Thu, 12 Feb 2009 23:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://texpine.com/2007/04/01/non-combat-mmo/#comment-235</guid>
		<description>Typo. Runestone, not Runescape *gasps*.</description>
		<content:encoded><![CDATA[<p>Typo. Runestone, not Runescape *gasps*.</p>
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		<title>By: Jonathon G</title>
		<link>http://texpine.com/2008/01/13/non-combat-mmo/#comment-234</link>
		<dc:creator>Jonathon G</dc:creator>
		<pubDate>Thu, 12 Feb 2009 23:12:59 +0000</pubDate>
		<guid isPermaLink="false">http://texpine.com/2007/04/01/non-combat-mmo/#comment-234</guid>
		<description>SEED was a non-combat, socially orientated MMO by a company known as Runescape, they managed to release early 2006 if I remember correctly. But due to a lack of funding and very poor interest from publishers the company went broke and the game went into the void. This was terrible as the game, its concept and design where sound and far above average and the game proved to be more engaging and engrossing with a much more long term appeal for &quot;the other&quot; kind of gamer than something akin to WoW. It&#039;s a shame this game never had the support it needed as if it had hit for instance the Sims, Second Life or ATITD communities it would truely have become something great and a corner stone for new development into Online Social Gaming.</description>
		<content:encoded><![CDATA[<p>SEED was a non-combat, socially orientated MMO by a company known as Runescape, they managed to release early 2006 if I remember correctly. But due to a lack of funding and very poor interest from publishers the company went broke and the game went into the void. This was terrible as the game, its concept and design where sound and far above average and the game proved to be more engaging and engrossing with a much more long term appeal for &#8220;the other&#8221; kind of gamer than something akin to WoW. It&#8217;s a shame this game never had the support it needed as if it had hit for instance the Sims, Second Life or ATITD communities it would truely have become something great and a corner stone for new development into Online Social Gaming.</p>
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		<title>By: Matt B</title>
		<link>http://texpine.com/2008/01/13/non-combat-mmo/#comment-232</link>
		<dc:creator>Matt B</dc:creator>
		<pubDate>Wed, 28 Jan 2009 07:15:18 +0000</pubDate>
		<guid isPermaLink="false">http://texpine.com/2007/04/01/non-combat-mmo/#comment-232</guid>
		<description>I think Runescape is a mmo that can be played as a non-combat game, there are about 16 skills outside of combat skills so theres plenty of variety, you can just work on skills and amass your wealth by making things out of wood or metal, or fishing etc. Also because you don&#039;t train combat it makes the world more dangerous as everything is a higher combat level than you are, so even lvl 3 rats start attacking you!

Making a good lvl3 skiller (lvl3 is the default starting point for your combat level) is tricky as being higher combat level makes certain skill easier to perform.

Just my 2c :)</description>
		<content:encoded><![CDATA[<p>I think Runescape is a mmo that can be played as a non-combat game, there are about 16 skills outside of combat skills so theres plenty of variety, you can just work on skills and amass your wealth by making things out of wood or metal, or fishing etc. Also because you don&#8217;t train combat it makes the world more dangerous as everything is a higher combat level than you are, so even lvl 3 rats start attacking you!</p>
<p>Making a good lvl3 skiller (lvl3 is the default starting point for your combat level) is tricky as being higher combat level makes certain skill easier to perform.</p>
<p>Just my 2c <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Tex Pine</title>
		<link>http://texpine.com/2008/01/13/non-combat-mmo/#comment-30</link>
		<dc:creator>Tex Pine</dc:creator>
		<pubDate>Thu, 14 Feb 2008 01:15:12 +0000</pubDate>
		<guid isPermaLink="false">http://texpine.com/2007/04/01/non-combat-mmo/#comment-30</guid>
		<description>I think you have a point. Considering all click-management games - &quot;Diner Dash and the thousand Clones&quot; - gravitates around the &quot;run a successful store of &quot; concept, you might well have audience for a non-violence, economic-centric MMO. But first someone will have to prove the concept could work with a small indie project, before convincing investors to grasp the risk and invest their dollars.</description>
		<content:encoded><![CDATA[<p>I think you have a point. Considering all click-management games &#8211; &#8220;Diner Dash and the thousand Clones&#8221; &#8211; gravitates around the &#8220;run a successful store of &#8221; concept, you might well have audience for a non-violence, economic-centric MMO. But first someone will have to prove the concept could work with a small indie project, before convincing investors to grasp the risk and invest their dollars.</p>
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		<title>By: Dale Culp</title>
		<link>http://texpine.com/2008/01/13/non-combat-mmo/#comment-29</link>
		<dc:creator>Dale Culp</dc:creator>
		<pubDate>Wed, 13 Feb 2008 20:42:05 +0000</pubDate>
		<guid isPermaLink="false">http://texpine.com/2007/04/01/non-combat-mmo/#comment-29</guid>
		<description>Yeah... those comments on the story were really sad.  I guess pacifism is just too radical an idea for some people.  On the bright side, I read through his blog and saw that he&#039;s been developing a following, so it&#039;s nice to see people who &quot;get it&quot;.

I&#039;m no developer, but I would love to see a game where the point is to go about your business, doing no harm while you collect coins and just try to get to the end of the level.  For example, a Super Mario game where the &quot;goombas&quot; just passively walk by -- unless you attack them... and then they gang up on you or something equally silly.  A small, 3 level Flash game or something that deconstructs violence and gives you a score based on well you avoided killing the natives.  More like an art game than anything serious, although an entire MMO based around the concept of sharing and helping seems neat.  A simulation of a karma-based economy?  I wonder how far that would go...</description>
		<content:encoded><![CDATA[<p>Yeah&#8230; those comments on the story were really sad.  I guess pacifism is just too radical an idea for some people.  On the bright side, I read through his blog and saw that he&#8217;s been developing a following, so it&#8217;s nice to see people who &#8220;get it&#8221;.</p>
<p>I&#8217;m no developer, but I would love to see a game where the point is to go about your business, doing no harm while you collect coins and just try to get to the end of the level.  For example, a Super Mario game where the &#8220;goombas&#8221; just passively walk by &#8212; unless you attack them&#8230; and then they gang up on you or something equally silly.  A small, 3 level Flash game or something that deconstructs violence and gives you a score based on well you avoided killing the natives.  More like an art game than anything serious, although an entire MMO based around the concept of sharing and helping seems neat.  A simulation of a karma-based economy?  I wonder how far that would go&#8230;</p>
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